![]() Hats should maintain the personality of the character (heavy's boxing Gloves, Scout's batter's helmet, etc.). ![]() Clearly the art style has evolved over the years, but here are some guidelines that you should keep in mind as you create your items. Nothing too modern, hyper-realistic or overly “cartoony”. When we started, the game followed an idealized 1950’s-60’s Americana look. Q: What are some guidelines for matching TF2’s art style and improving the chances of my item getting in?Ī: This is a tricky question we grapple with daily. There are a lot of digital art communities online with great information. ![]() Q: Where can I find good tutorials to learn 3D modeling?Ī: Search for “speed modeling” on YouTube and visit the source developer wiki.
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